• Dark and Darker

    I initiated my gaming session with two Guild Challenges

    I’ve been engaged with the game since its second open playtest. Initially, I focused on the Wizard class and derived immense enjoyment from it, having experienced several noteworthy moments in high-risk scenarios alongside various teams. However, through subsequent playtests and into the current open alpha phase, my preference for three-player groups, outside of my established PvE farming team, has waned. When I’m in the mood for PvP, I opt to go solo, even though I often meet defeat. The discrepancies in equipment and the overall intensity in both standard and high-risk three-player engagements have reached their peak, exacerbated by an escalating number of players dominating the scene. Today, I logged…

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